design and computation
New Inter-University Master’s Program Design & ComputationBerlin University of the Arts and Technical University BerlinStarting signal for a cooperation between the Meisterkreis and the inter-university master’s program Design & Computation at UdK Berlin and TU BerlinKick-off event on November 19 2021

Students, researchers, teachers and representatives from industry will work together over the next five years.
The Meisterkreis and the new Master’s program in Design & Computation at the Berlin University of the Arts and the Technical University of Berlin are starting a long-term cooperation on contemporary issues from the fields of design, digitization and society this winter semester.

The expertise and experience of the companies in the Meisterkreis are combined with young artistic and creative positions, the generation gap between established industrial innovation and emerging positions in university teaching and research comes together on an equal footing and in productive exchange.
Over the span of five years and five topics, 10-25 leading companies and around 100 students will collaborate. The results of this cooperation are to be made available to a broad public and discussed over this period of time, among other things in a variety of formats, such as exhibitions, symposia or publications.

Kick-off event on November 19, 2021

18.07.2021 , 16:00 , Hybrid Lab, Marchstr. 8, 10587 Berlin-> facebook event

Open Studio “VIRTUALITIES” at the Design & Computation studio
Date: July 18th | Time: 4pm | Location: Hybrid Lab, Marchstraße 8, 10587 Berlin

The Design and Computation Studio serves as a space for open collaboration, where students draw on their varied backgrounds – which range from anthropology and design to engineering and medicine – to build prototypes and explore novel avenues of research.

During the Open Studio the students' work -- some completed, some in-progress -- will be on display to create a space for discourse around the annual theme "Virtualities". The works and research questions developed go beyond purely functional and utilitarian notions of virtuality, and critically examine digital media for its inherent potential.

Given the wide spectrum of academic backgrounds, all projects are of an interdisciplinary and explorative nature. The objective of the projects is for the students to jointly embark on scientific and artistic journeys around the annual theme and its various manifestations.

The works presented span across artistic examinations of algorithmic bias, AR/VR experiments in critical cartography, and data-driven models for social & community empowerment. The presentation formats cover video, sound, performance, interactive media and AR/VR installations, among others.

The number of people in the yard and the studio is limited, to provide a safe environment for all of us. Please follow the hygiene rules, keep a safe distance and bring your mask.


Immanuel Schipper (CityScienceLab @ HafenCityUniversität Hamburg // Uniarts Helsinki) presents works and projects that deal with the dramaturgy performativity of digital cultures and the functions of the arts for urban and global society.

20.01.2021MPIWG Berlin

Dr. Jochen Büttner, staff member at the Max Planck Institute for the History of Science, introduced us to his research on Machine Learning.

18.11.2020CAAD ETHZ

To kick off the series of interviews in the "Excursions" module, we spoke with Dr. Ludger Hovestadt, professor of the Chair of Digital Architectonics at ETH Zurich.

From Simulation to Synthesis in Architecture, Vahid Moosavi, Guo Zifeng, João P. Leitão, Nuno E. Simões

Design & Computation – a new inter-university, interdisciplinary, research-based Master’s program between Berlin University of the Arts and Technical University Berlin


“In Order to understand the phenomena surrounding a new technology, we must open the question of design – the interaction between understanding and creation. In speaking here of design, we are not restricting our concern to the methodology of conscious design. We address the broader question of how a society engenders inventions whose existence in turn alters that society.” (Winograd, T., & Flores, F., 1988, Understanding Computers and Cognition: A New Foundation for Design)

Since the turn of the last century, industrialized societies have been witnessing an ever-increasing penetration of far-reaching areas of public and private life by new technological applications that often stem from decades of basic research. This process has been taking place on a global scale and in accelerated innovation cycles, and it equally affects the social, economic, ecological and cultural conditions of societies: from the algorithmizing of everyday life and the digitalization of production and labor to public participation in decision-making processes to guaranteeing food security and overcoming the climate crisis.

Beyond the positive or negative confirmation of this trend, given its scale and infiltrating nature, fundamental questions are being asked in the humanities and social sciences, in design and in the arts as well as in public discourse – about represented political interests and the distribution of costs and benefits associated with technological progress, but also about the basic relationship between the individual, technology and society.

The “metatrend” of accelerated, digitally coordinated technologization also affects large areas of human productivity, including the engineering sciences (e.g. mechanical engineering, mechatronics, materials research, civil engineering), classical design disciplines (e.g. product and fashion design, visual communication, architecture, media design) and the arts. For the engineering sciences, the increasing impact on society as a whole raises entirely new questions about the social dimension of their innovations. At the same time, the classical design disciplines are faced with the challenge of incorporating new technologies and methods into existing practices at an increasing pace while subjecting them to critical review.

In addition, the question of the social function in engineering and the growing importance of technical expertise in design are bringing the two disciplines ever closer together, creating overlaps and intersections and giving rise to hybrid (“emergent”) fields of study.

Against this backdrop – i.e. in view of the current rapid technological and social change as well as an increasingly dynamic academic landscape – the new Master’s program “Design & Computation”, which was established in a cooperation of the Berlin University of the Arts and the Technical University Berlin, is aimed at Bachelor graduates from the fields of design, art, engineering, natural sciences, humanities and social sciences. The program offers them the opportunity to contribute to pressing questions of our time in an interdisciplinary context and by drawing on the extensive expertise of both universities from diverse disciplines, each corresponding to the “cutting edge” of their respective fields.

Study Program

The four-semester Master’s program, whose students come from different disciplines, begins with a customizable introductory semester that serves to develop a common thematic, discursive and methodological foundation.

The introductory semester is followed by two semesters of work in the studio “Design as Medial Practice”, which forms the center of the program. In the studio, students dedicate themselves to the exploring and exploiting of new technologies, media, materials and methods, their critical reflection and problem-oriented application in the frame of project-based teamwork and along an annually changing set of topics. The studio work takes place within the context of free drafts, visualizations on varying scales, literature work, concrete scientific experiments and other formats. The studio is supervised by lecturers from both universities, who provide expertise from the fields of design, engineering, the humanities, natural sciences and the arts. Parallel to the studio work, students take one of two elective modules, “Modelling and Simulation” or “Structures and Systems”, and thus deepen their respective fields of study. In addition, an extensive portfolio of elective subjects from both universities offers second- and third-semester students the opportunity to precisely adapt their studies to their own preference and interests.

The last semester of the Master’s program “Design & Computation” consists of the writing of a final thesis, optionally comprising a practical part. Students strive to obtain a Master of Arts (M.A.) with mention of their respective field of study and including the seals of both the Berlin University of the Arts and the Technical University Berlin.

Graduates of the Master’s program have specific competences in targeted research and self-information about current and future developments in various technical disciplines. They are trained in the application of new technologies in the design process and are able to critically examine central problems of an increasingly globalized and technologized world. Furthermore, they possess a flexible mindset that transcends disciplinary boundaries, enabling them to move confidently in transdisciplinary research contexts and to act as initiators and pioneers of public and private enterprises.

Exemplary Schedule

1st Semester
2nd Semester
3rd Semester
4th Semester
Scientific Modeling and Simulation/ Structures and Systems
Fundamentals of Research in Computational Design
Critical Design Thinking
Transdisciplinary Studies in Design, Computation and Society - Introduction
Perspectives in Engineering
Perspectives in Design
Design as Medial Practice I
Design, Technology and Social Processes
Design as Medial Practice II
Master Thesis
Examinations Regulations.pdf Study Schedule (exemplary).pdf Study Regulations.pdf Module List.pdf
Sabine Ammon
Professorin für Wissensdynamik und Nachhaltigkeit in den Technikwissenschaften
Anna Anders
Anna Anders
© © Dariya Susak/Yulia Tatarchenko
Professorin für Gestaltung des bewegten Bildes
André Baier

© © FG KM
Akademischer Mitarbeiter am Institut für Konstruktion von Maschinensystemen
Frank Bauer
Lehrbeauftragter im FG Digitales und Experimentelles Entwerfen
Oliver Brock
Professor für Robotics and Biology Laboratory
Nina Fischer
Professorin für experimentellen Film und Medienkunst
Christoph Gengnagel
Professor für Konstruktives Entwerfen und Tragwerksplanung
Philipp Geyer
Professor für digitalen Modellierung, Simulation und zu intelligenten Computermethoden
Jörg Gleiter

© © TU Berlin
Professor für Architekturtheorie
Sabine Glesner
Sabine Glessner
© © TU Berlin/PR/Philipp Arnoldt
Professorin für Software and Embedded Systems Engineering
Berit Greinke
Professorin für Wearable Computing
Susanne Hauser
Professorin für Kunst -und Kulturgeschichte
Hans-Christian von Herrmann
hans christian von herrmann
© © Busch
Professor für Literaturwissenschaft mit dem Schwerpunkt Literatur und Wissenschaft
Daniel D. Hromada
Professor für Digital Education
Gesche Joost
Professorin für Designforschung
Kora Kimpel
Professorin für Entwerfen, digitale Medien
Aaron Lang
Studentischer Mitarbeiter des Studiengangs
Albert Lang
Studiengangsbeauftragter Professor für Technologische Systeme im Design
Petra Lucht
Professorin für Gender in MINT und Planung/Feminist Studies in Science, Technology and Society (Feminist STS)
Tam Luong
Sekretariat des Studiengangs
Henning Jürgen Meyer

© © FG KM
Professor für Konstruktion von Maschinensystemen
Klaus-Robert Müller
Professor für Machine Learning
Christoph Nytsch-Geusen
Professor für Versorgungsplanung und Versorgungstechnik
Klaus Obermeyer
Professor of Neural Information Processing
Norbert Palz
Professor für Digitales und Experimentelles Entwerfen
Alexander Peterhaensel
Professor für Digitale Medien, TH Brandenburg
Johannes Pointner
Studentischer Mitarbeiter des Studiengangs
Franziska Schreiber
Professorin für Bekleidungs- und Textildesign
Christian Schmidts
Wissenschaftlicher Mitarbeiter im FG Digitales und Experimentelles Entwerfen
Burkhard Schmitz
Professor für Entwerfen von Interaktiven Systemen
Stephan Völker
Professor für Lichttechnik
Stefan Weinzierl
Professor für Audiokommunikation
Cornelia Weltzien
Professorin für Agromechatronik
Anastasia Almosova
Design B.A., Russische Staatsuniversität A.N.Kosygin
Johnnny-Bix Bongers

Jona Carmon
Cognitive Science B.Sc., Universität Osnabrück
Melina Gentner
Management Sozialer Innovation B.A., Hochschule für angewandte Wissenschaften München. Empirische Kulturwissenschaften und Europäische Ethnologie, Ludwig Maximilians Universität München
Jan Granzow
Physik B.Sc., Universität Rostock
Andreas Greiler Basaldúa

Jonathan Möller

Felix Ansmann Müller
Europäische Ethnologie & Regionalstudien Asien / Afrika B.A., Humboldt Universität zu Berlin, Queen Mary University London
Lucy Rolbin
Visuelle Kommunikation B.A., Merz Akademie
Thuy Hong Pham

Florian Porada

Kinan Sarabki

Tandis Shoushtary

Berkay Soykan
Management & Technology (Schwerpunkt: Informatik) B.Sc., Technische Universität München
Vince Straub

Pablo Torres

Maurice Wald
Maschinenbau B. Sc., RWTH Aachen
Ran Xu
Medizin, Ruprecht-Karls Universität Heidelberg
Julia Ziener
Integriertes Design B.A., Hochschule Anhalt

Participating departments

Universität der Künste Berlin Fakultät Gestaltung UdK Institut für Geschichte und Theorie der Gestaltung Kunst- und Kulturgeschichte Institut für Produkt- und Prozessgestaltung Designforschung Institut für Experimentelles Bekleidungs- und Textildesign Entwerfen Bekleidungs- und Textildesign Institut für Architektur und Städtebau Konstruktives Entwerfen und Tragwerksplanung Digitales und Experimentelles Entwerfen Institut für zeitbasierte Medien Entwerfen von interaktiven Systemen Experimenteller Film/ Medienkunst Entwerfen, digitale Medien Gestaltung des bewegten Bildes Einstein Zentrum Digital Future Technische Universität Berlin Fakultät für Geistes- und Bildungswissenschaften Institut für Philosophie, Literatur-, Wissenschafts- und Technikgeschichte Literaturwissenschaft mit dem Schwerpunkt Literatur und Wissenschaft Institut für Sprache und Kommunikation Audiokommunikation Technologische Systeme im Design Zentrum für Interdisziplinäre Frauen- und Geschlechterforschung Gender in MINT und Planung / Feminist STS Fakultät Elektrotechnik und Informatik Institut für Technische Informatik und Mikroelektronik Robotics and Biology Laboratory Institut für Softwaretechnik und Theoretische Informatik Machine Learning Neuronale Informationsverarbeitung Software and Embedded Systems Engineering Institut für Energie- und Automatisierungstechnik Lichttechnik Fakultät Verkehrs- und Maschinensysteme Institut für Maschinenkonstruktion und Systemtechnik Konstruktion von Maschinensystemen Agromechatronik Institut für Werkzeugmaschinen und Fabrikbetrieb Wissensdynamik und Nachhaltigkeit in den Technikwissenschaften Campus El Gouna Department of Urban Development Fakultät für Bauen Planen Umwelt Institut für Architektur Digitale Architektur und Nachhaltigkeit Architekturtheorie

o   Admission to the Master’s program is restricted. 20 students will be admitted to the winter semester 2021/22.

Application Deadline

15 June 2021

Subject-specific Entry Requirements

A first university degree that qualifies for professional work and has been acquired in one of the following disciplines: humanities, educational sciences, social sciences, natural sciences, mathematics, computer science, engineering, artistic design, economic sciences, legal sciences, medical science or in a closely related course of study.

Study Schedule (exemplary).pdf

Required Application Documents


Information & Counseling

For questions about the application or to arrange a consultation (also possible online), please contact:



Contact Persons

Prof. Albert Lang
consultation hours by arrangement
(also available online)

Student consultant
Aaron Lang
Office hours:
Mon 10am-1pm
Thu 10 am - 1 pm
(also possible online)

For questions about the application or to arrange a consultation (also possible online), please contact:

Information for Press

Useful Info


Text: Albert Lang
Design & Development: Björn GieseckeLucas Liccini, Hans-Jakob Gohr
Typeface: based on various instances from the Letter Spirit project by Douglas Hofstadter and Gary McGraw

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